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Unturned - LaroGames.cz
Update 3.18.14.0 | Zveřejněno: 02/06/2017 22:47Napsal: DarkAng3l
New Weaponry:


Two new guns planned for the new map were finished this week and can now be found in airdrops. The MP40 is an antique SMG bridging the gap between carbines and assault rifles which will be improved upon in another upcoming gun, and the Determinator is a shotgun revolver with longer range but requiring better aim.

Update Notes:


Additions:

  • Added MP40. [ID 1477]
  • Added MP40 magazine. [ID 1479]
  • Added Determinator. [ID 1480]

Improvements:

  • Improved scale tool to adjust sensitivity by bounds of mesh.

Tweaks:

  • Tweaked chainsaw and jackhammer to alert zombies in a larger area. [Increased to 24m from 8m]

Fixes:

  • Fixed to only allowing climbing while standing, sprinting or swimming.
  • Fixed off by one error when killed while spawning into server.
  • Fixed to scale up backpacks/vests slightly on mega zombie model.
Map Progress:




This week I mostly finished decorating the landscape - I underestimated just how long it takes to place down all those boulders on the cliffsides so there's a few patches that still need doing. My goal for next week is to make good headway on finalizing the layouts of each location and filling buildings with furniture.

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Update 3.18.13.0 | Zveřejněno: 27/05/2017 09:00Napsal: DarkAng3l
Update Notes:


Additions:

  • Added Jackhammer to mining locations. [ID 1475]
  • Added Luger to care packages. [ID 1476]

Improvements:

  • Improved area selecting to work with shift expand selection.
  • Improved multiselect enum dropdowns to highlight selected flags.

Tweaks:

  • Tweaked devkit search to sort alphabetically.

Fixes:

  • Fixed tire/battery spawn chance working opposite of intended.
  • Fixed to allow sprinting in shallow water.
  • Fixed launch preferences getting overwritten by some updates.
  • Fixed server incorrectly sending large buildable packets.
  • Fixed not granting quest note rewards clientside.
  • Fixed some curated objects still showing with Object_Browser.Show_Curated_Objects set to false.
  • Fixed area selecting flick of the mouse wrong size and items behind camera.
  • Fixed area select to respect selection mask.
  • Fixed resetting devkit search scroll between searches.
Map Progress:


This week the map started properly taking shape with the rough landscape in place and the planned locations in their final spots, though a few new ideas have come to mind I'd like to work on soon. A couple places are somewhat detailed, this being one of the less spoilery ones:



Over the next week I'll be polishing/finalizing the landscape with materials, foliage, trees, boulders, erosion, etc and continuing to detail the locations themselves.

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Update 3.18.12.0 | Zveřejněno: 20/05/2017 10:52Napsal: DarkAng3l
Map Progress:




All of the objects, nature assets and vehicles on my to-do list for the new map are now done! Though a few more are bound to come up as I go I think there's a lot of exciting stuff including suggestions going back several maps. The next step is creating the level itself: from the landscape to the decorations, spawns, lighting, etc.

I'd hoped to have some new content this update for you but ran out of time, so my goal is to work on some of the new items to release ahead of the map in the coming weeks while primarily focusing on the level itself.

Update Notes:


Additions:

  • Added Allow_Shoulder_Camera gameplay config option. When disabled your third person view is centered except when leaning.
  • Added vehicle config options for chance to spawn without a battery or tire.
  • Added angle and obstruction based automatic landscape painting options.
  • Added exact foliage tool mode. [Hotkey W]
  • Added auto splatmap brush. [Hotkey W]
  • Added smooth splatmap brush. [Hotkey E]

Tweaks:

  • Tweaked consumeables that provides more food than water to constrain the amount of water to food gain.

Fixes:

  • Fixed foliage dithering option not working correctly.
  • Fixed to stop shooting automatic weapons when entering safezone.
  • Fixed deselecting newly copied object in devkit.
  • Fixed drag selecting in fullscreen devkit.
  • Fixed cleaning up server info refresh requests.
  • Fixed old tree models specular lighting.
  • Fixed old tree skyboxes getting cut off.
  • Fixed sending commands faster than chatrate.
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Autor: DarkAng3l Entertainment