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Unturned - LaroGames.cz
Update 3.18.4.0 | Zveřejněno: 24/03/2017 20:57Napsal: DarkAng3l
Update Notes:

Additions:
  • Added popular workshop item display to main menu news.
  • Added ability to spawn level objects from the asset browser and modify them in the devkit.
  • Added object upgrade wizard to convert old objects to work in the devkit and Use_Legacy_Objects option.
  • Added new upgraded visibility groups options to devkit.
Improvements:
  • Improved skin acceptor tool.
  • Improved images in news to expand/contract when clicked.
  • Improved RAM usage.
Updates:
  • Updated BattlEye.
Fixes:
  • Fixed timing related duplication bug with a few item types.
  • Fixed getting stuck in corner of windmill.
  • Fixed closing doors into vehicles.
  • Fixed incorrectly formatted secondary skin outputs.
Featured Workshop Slot:

The main menu now automatically features an announcement post about one of the top three workshop items from the past month. The goal here is to help give traffic to some of the best community content when you might not otherwise see it, and I can manually highlight/promote specific high quality workshop items that aren't getting the attention they deserve.

Devkit Objects:



If your map is using the devkit you can now convert old objects to work properly with the devkit tools by using the upgrade wizard and then setting Use_Legacy_Objects to false in the map config. I'd recommend making a backup first though because this is still probably a bit wonky. If you're using the new landscape features this will speed up iteration significantly rather than swapping between the editors, and the new selection tool is far superior even in its unfinished state.

Skin Tools:


While not publicly useful I did put a couple more days this week into improving the skin accepting tools, so future stockpile waves/crates will be much faster to setup on my end.

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Update 3.18.3.0 | Zveřejněno: 18/03/2017 09:18Napsal: DarkAng3l
Skin Tools:

You can now open a level in the devkit and use the Skin Creator Wizard under Windows -> Wizards to create and preview skins in-game.



Once your skin is looking good you can output it to a folder and upload it with the new UGC Upload Wizard to the Curated Workshop. Skins created with this tool will get the "Verified" label and be prioritized for acceptance into the game because I've also added the Skin Acceptor Wizard which is able to import them very quickly.

Update Notes:

Additions:
  • Added skin creator wizard to devkit.
  • Added skin acceptor wizard to devkit.
  • Added picket sign to Extras/Bundles/Items/Barricades folder.
Tweaks:
  • Tweaked to prevent viewing chart/GPS while blindfolded.
  • Tweaked blindfolds to show over cosmetic glasses.
  • Tweaked several Hawaii spawns/loot balance slightly.
Fixes:
  • Fixed vehicles stuttering while falling on server.
  • Fixed missing lobby in PEI/Washington arenas.
  • Fixed to prevent entering vehicles attached to skycrane.
  • Fixed placing buildables through small gaps.
  • Fixed to include flag template in sources.
  • Fixed several exploits in caves on Hawaii.

 

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Update 3.18.2.0 | Zveřejněno: 11/03/2017 10:33Napsal: DarkAng3l
Update Notes:

Additions:
  • Added blindfold. [ID 1464]
  • Added a few more caves to Hawaii and large cavern.
  • Added workshop upload wizard to devkit.
  • Added automatic serverside workshop downloads.
  • Added more foliage details to Hawaii.
  • Added maple and pine beams to Hawaii.
  • Added coastguard mega zombie.
Tweaks:
  • Tweaked coastguard spawns.
Fixes:
  • Fixed potential problem causing rockets to explode early.
  • Fixed no lighting mode to work more nicely with water.
  • Fixed not broadcasting player position while rubberbanding.
  • Fixed industrial pipe grate serverside collision.
  • Fixed hospital fortification slots.
  • Fixed airlock serverside collision.
  • Fixed fences serverside collision.
  • Fixed Hawaii waterpark duplicate water.
Workshop Changes:


Under Windows > Wizards in the devkit you can use the UGC upload wizard to publish your content to the Steam workshop. It's very similar to the old tool at the moment, but has a basic file browser to make setting up the paths easier. Next up I intend to add a tool to make creating skins easier and faster to import.

Each server instance now has a WorkshopDownloadIDs.json file which the server will automatically download those items before starting up. It works similarly to the clientside downloads, but unfortunately it doesn't seem to be going through properly at the moment. I've asked Valve about this and will hopefully get it corrected soon - but for the moment it probably doesn't work.

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Autor: DarkAng3l Entertainment