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Unturned - LaroGames.cz
Update 3.18.8.0 | Zveřejněno: 21/04/2017 19:10Napsal: DarkAng3l
Update Notes:


Additions:

  • Added radio frequency option to groups menu.
  • Added planar reflection quality setting.
  • Added tile draw distance option to instanced foliage mesh assets.
  • Added options for max ping and queue/game timeout to server config.
  • Added placard signs. [IDs 1467-1470]

Improvements:

  • Improved holographic sights to stay centered.
  • Improved scope off performance and scaling.
  • Improved ocean reflection performance.
  • Improved mp position compression to work with taller maps.

Updates:

  • Updated to Unity 5.6

Tweaks:

  • Tweaked to cap aspect ratio at 21:9
  • Tweaked stereo audio range lower.
  • Tweaked small pebbles tile draw distance lower.

Fixes:

  • Fixed server asking itself for quest info.
  • Fixed using asset/type browsers outside of editor.
  • Fixed an exploit with NPC vendors.
  • Fixed tourist hat mythical hook.
  • Fixed moonbuggy misconfigured seats.
Tutorials:


This week I also uploaded two new video tutorials:

Creating Custom Songs
Uploading Skins to the Curated Workshop

Unity 5.6:


My primary motive updating to Unity 5.6 was for the new navmesh system, but unfortunately the navmesh data cannot yet be saved/loaded at runtime. This means it would have to be re-calculated when loading the level bringing loading times up into several minutes at least, so we're stuck with the old system for the moment. Here's hoping Unity will add support for getting/setting the navmesh at some point in the future!

Note there's still a bug with canvas sort override in this version of Unity, so while dragging/dropping items in the Devkit still works you won't be able to see them.

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Update 3.18.6.0 | Zveřejněno: 13/04/2017 18:59Napsal: DarkAng3l
Lobbies:

Under the play menu you can now form a lobby and invite friends from your Steam friends list. When the lobby leader joins a server everyone else in the lobby will automatically join as well and form a group in-game.

Matchmaking:

To quickly find an ideal server (especially for new players) you can use the matchmaker under the play menu which will find a server with the most players and lowest ping it can. In the options menu you can configure the minimum players and maximum ping as well as show the full list of maps.

Groups:

Previously you could form alliances in-game by forming a Steam group, but this was a lot of hassle. Now you can create, join and leave groups in-game from the playerlist, and automatically get put into a group when playing in a lobby. As group owner you can rename the group and promote/demote admins to invite and kick members.

Edit: Old groups were converted to the new group system when joining the server with the first player to join as the owner so bases should still be functional, but I'm seeing a lot of feedback arguing for some of the pros of the old system like managing huge groups across multiple servers. If you have suggestions on how to merge the two systems post your ideas; right now I'm considering bringing back Steam groups as a default group when you first join the server with lobbies overriding that, and then the ability in-game to leave or rejoin your Steam group.

Update Notes:

Additions:
  • Added April 2017 Workshop Crate #2
  • Added Lobbies.
  • Added Matchmaking.
  • Added revamped in-game group system.
  • Accepted 2 new outfits to the Stockpile.
Updates:
  • Updated BattlEye.
Tweaks:
  • Tweaked NEW labels and Steam status to be translatable.
Fixes:
  • Fixed potential for dropped chat messages.
  • Fixed loading into third person only servers.
  • Fixed hangar #2 doorway height.

 

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Update 3.18.5.0 | Zveřejněno: 01/04/2017 09:33Napsal: DarkAng3l
Update Notes:

Additions:
  • Added stereo. [ID 1466]
  • Added playtime drop skins for all melee weapons.
  • Added option to disable featured workshop item section.
  • Added moon buggy. [ID 139]
  • Added Use_Legacy_Fog_Height and Use_Legacy_Oxygen_Height to level config.
Improvements:
  • Transplanted PEI and surrounding waters to another planet for a change of scenery.
Tweaks:
  • Tweaked more food items to cause hallucinations in line with their real life counterparts.
Fixes:
  • Fixed devkit browsers to reset scrollbar when refreshed.
  • Fixed naming of skin creator secondary folders.
  • Fixed several objects showing up black.
  • Fixed coastguard window collision.
Stereo:


For the moment only Unturned's theme song is available officially, but adding custom music is relatively straightforward. Export audioclips from Unity into an assetbundle ending with .content. Then create a stereo song asset from the asset browser (right click) and drag/drop the audioclip into the song slot. The theme song example file can be found in Bundles/Assets/Songs.

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Autor: DarkAng3l Entertainment