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Unturned - LaroGames.cz
Update 3.17.14.0 | Zveřejněno: 20/01/2017 20:30Napsal: DarkAng3l
Edit for Econ Ticket Failure:

Valve have confirmed they're working on fixing it for the next Steam update, however there isn't a solid release date for that yet. In the meantime a temporary workaround is to dequip your skins and cosmetics.

Update Notes:

Additions:
  • Added water volumes to devkit. [Demos in Devtest4]
  • Added selection tool options menu.
  • Added tooltips to devkit.
  • Added kill volumes to devkit.
  • Added basis for gamemode mods.
Improvements:
  • Improved PEI materials/boulders to more closely match reality.
  • Improved devkit to save editor position/rotation.
  • Improved devkit to allow dragging/dropping type references.
Tweaks:
  • Tweaked devkit loading window to show editable levels list.
Fixes:
  • Fixed spamming swap thirdperson shoulder next to wall to see through it for a frame.
  • Fixed creating empty assets without hash.
  • Fixed stuck reloading assets when pressing insert.
  • Fixed gaps in castle_1 turrets.
  • Fixed calling card iron sights name.
  • Fixed to include new trees in examples folder.
  • Fixed canned ham 2nd LOD color.
Water Changes:

It's now possible to have multiple elevations and connected bodies of water in a level using the new water volumes, for example lakes, dams and swimming pools. Previously water was completely flat allowing a simple check whether you were above/below it, so in the transition process a few features might behave strangely but should be easy fixes. You can disable the old flat water completely in your map's config file. Note that multiple water volumes with reflections enabled will kill your performance.

Curated Workshop Changes:


Going forward skin designs (e.g. Hypertech) that have been included in the stockpile won't be considered for inclusion in workshop crates, and vice versa. Preferably workshop crate skins will be more creative and varied similar to those in previous mystery boxes.

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Update 3.17.13.0 | Zveřejněno: 13/01/2017 20:14Napsal: DarkAng3l
Workshop Crate #1:

The first community-created mystery box is now dropping as the January 2017 Workshop Crate #1! All of the contents were voted on in the curated workshop, and are the first time you can get mythical variants of workshop items!

To open a workshop crate you will need the associated workshop key available from the stockpile. This is because the sales of the special key are split with the creators of the items in the crate. Future non-workshop mystery boxes will continue to use the normal mystery box key, however.

Translation Editor:

For anyone who worked with the old localization features this should hopefully be a huge upgrade. From the devkit you can now open the new translation editor which automatically handles several annoying tasks from before:
  • Misses list shows all translation references that failed to find their text, and gives you the option to add the missing text.
  • Delta list displays every english token that either doesn't exist in your loaded translation, or has been updated/changed since you last translated it alongside their english counterpart for comparison.
  • Tree editor groups all tokens in english or your translation language from any official and mod namespaces installed to quickly modify text, and will update version numbers for translators to find changed tokens.

Note that only the newer features are currently using the upgraded translation system, and that you can still manually modify translation files in the Unturned/Translations folder.

Update Notes:


Additions:

  • Added January 2017 Workshop Crate #1.
  • Added translation editor to devkit.
  • Added feedback link to singleplayer maps menu.

Improvements:

  • Improved road normals to match terrain normals. [Does this look better?]
  • Updated to Unity 5.5.0p4.

Tweaks:

  • Removed Arms Shipment Mystery Box from drops.

Fixes:

  • Fixed roads to shine more naturally at oblique angles.
  • Fixed bedroll placement restrictions to help prevent some exploits.
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Update 3.17.12.0 | Zveřejněno: 06/01/2017 20:37Napsal: DarkAng3l
Update Notes:

Additions:
  • Added Scalar to airdrops. [IDs 1447-1449]
  • Added vehicle perspective option which limits third person to vehicles only.
Improvements:
  • Improved singleplayer menu to categorize map types. [Hawaii and other upcoming community-created updates will belong to the Curated category.]
Tweaks:
  • Cleaned up after festive event.
Fixes:
  • Fixed precision building mode sometimes getting scrambled when moving large numbers of objects between tiles.
  • Fixed to remove grass under bases again. [Forgot to add this feature to the new system last week!]
  • Fixed to pad character buildable obstruction bounds slightly.
  • Fixed sticky grenade getting stuck midair immediately after throw.
  • Fixed new foliage wind off on low setting.
  • Fixed unable to toggle lasers/lights in safezone.
  • Fixed new candycane skins' descriptions.
  • Bullet-proofed many custom asset/content related features.
Wednesday Update:

We're off to Vancouver visiting family the next few days so the update is earlier this week, but next Friday everything should be back to schedule.

Workshop Crate Upcoming:


Valve has added support for mystery boxes containing community-created items, so if you're working on some cool skins make sure to get them on the workshop soon! I'll be aiming to set one of these up in the next couple weeks looking for a wide variety of gun skins and potentially a few cosmetics.

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Autor: DarkAng3l Entertainment