Facebook
Unturned - LaroGames.cz
Update 3.14.5.0 | Zveřejněno: 19/02/2016 20:57Napsal: DarkAng3l
Additions:
  • Added civilian armor vest. [ID 1168]
  • Added spec ops outfit. [IDs 1169-1172]
  • Added makeshift armor. [ID 1173]
  • Added scythe. [ID 1174]
  • Added chart. [ID 1175]
  • Added GPS. [ID 1176]
  • Added diving gear. [IDs 1178-1181]
  • Added dufflebag. [IDs 1182-1189]
  • Added burst fire mode, enabled on eaglefire.
  • Added bullet trails when shooting without muzzle brake.
  • Added map info to selection screen.
  • Added new note to Montague.
  • Added ability to use items while swimming.
  • Added workshop errors tool to help identify simple bugs in custom content.
  • Added bundle tool to Sources/Tools folder.

 

Improvements:

  • Improved stars blending from midnight to dawn.
  • Improved attachments to show arrow quality.
  • Improved character UV layout.
  • Improved suicide and drowning deaths to not get new spawn point.
  • Improved refilling canteens ease.

Tweaks:

  • Tweaked PEI Arena spawn locations.
  • Tweaked Washington spacecraft crash to have deadzone.
  • Tweaked last suppressor shot to stay suppressed.
  • Tweaked playerlist to show skillset.
  • Tweaked created Arena maps to show in singleplayer list.
  • Tweaked sand color a bit darker.
  • Tweaked firefighter/police skillsets.
  • Tweaked exercise/diving skills.

Fixes:

  • Fixed buildable save corruption issue, restored files.
  • Fixed keeping empty nailgun magazines.
  • Fixed crafting nailgun magazines together.
  • Fixed map zooming past first level.
  • Fixed campfire audio poor looping.
  • Fixed duplicate item drops in singleplayer.
  • Fixed Arena maps in singleplayer.
  • Fixed keeping arrow when shot misses.
  • Fixed impact particle smoothness.
  • Fixed losing all xp in Horde mode.
  • Fixed some texture unloading issues.
  • Fixed duplicate nailgun blueprint.
  • Fixed impact bubbles shader.
  • Fixed border difference in satellite map.

Tip for level creators: You can customize the colors used for your road map by overriding the Charts file with either your own bundle or one copied from the other default maps.

If you have created some custom workshop content please check out the new logs tool on the main menu! It will let you know if there are any potential issues/misconfigured files.

Více zde
Update 3.14.4.0 | Zveřejněno: 12/02/2016 18:48Napsal: DarkAng3l
Additions:
  • Added claim flag. [ID 1158]
  • Added maple syrup, dough, pancakes, waffles, doughnuts and pizza. [IDs 1159-1164]
  • Added nailgun. [IDs 1165-1166]
  • Added police launch. [ID 108]
  • Added deadzone node, biohazard suit protects against this.
  • Added button to center map on player.
  • Added separate durability to suppressors rather than using gun durability.
  • Added search and hide uncraftable filters to crafting.
  • Added option to swap between black and white interface.

 

Improvements:

  • Improved clientside item physics to clamp within server range.
  • Improved performance of navmesh tile updates significantly.
  • Improved zombie update and audio performance.
  • Improved scrollbars to get tinted as well.
  • Improved skycrane's electromagnet to be usable in singleplayer. [Default Ctrl]

Tweaks:

  • Tweaked arms to shake as death approaches.
  • Tweaked progress bar text to not tint.
  • Tweaked bone quality names.
  • Tweaked skills label text alignment.
  • Tweaked shadow normal bias based on lighting quality.
  • Tweaked status icon colors.
  • Tweaked port inputs to round incase of query port input.
  • Tweaked punching only allowed in survival.

Fixes:

  • Fixed shooting from inside objects on server.
  • Fixed potential cause of stuck while loading server.
  • Fixed dragging items with triple monitors.
  • Fixed attachments labels with triple monitors.
  • Fixed unable to use same key in commands list.
  • Fixed tinting of server name colors.
  • Fixed tinting of inventory quality/headers.
  • Fixed tinting of blueprint quality/amount labels.
  • Fixed crash when inventory packet arrived early.
  • Fixed potential cause of invisible skin bug.
  • Fixed character index changing with overlay enabled.
  • Fixed water culling on extra large maps.
  • Fixed boats with no fuel to despawn.
  • Fixed editor to verify object region.
  • Fixed color tag regex.
  • Fixed freezing damage prediction.
  • Fixed status icon positions in arena/horde mode.
Více zde
Update 3.14.3.0 | Zveřejněno: 05/02/2016 18:30Napsal: DarkAng3l
Update Notes:

Additions:
  • Added police helicopter. [ID 106]
  • Added hummingbird. [ID 107]
  • Added revised character skillsets.
  • Added UI color options for Gold members, free players now own the dark UI skin.
  • Added thief outfit. [IDs 1156-1157]
  • Added decay to buildable items. More info in full post!
  • Added SkillsetID parameter to loadout command. More info in full post!
  • Added back buttons to the menu.
  • Added animation quality option.
  • Added graphics settings tooltips.
  • Added keybinds for plane/helicopter yaw/thrust.

 

Improvements:

  • Improved stability of building on water vehicles on servers.
  • Improved map zooming and to focus on player after teleport/respawn.
  • Improved suppressor balance, ranger ones are more durable than military.
  • Improved certain interactable objects to close automatically after a set time.
  • Improved salvaging to show timer and reduced abuse.
  • Improved vehicles to use character rollback system.
  • Improved radio buttons for colorblind players.
  • Improved text shadowing to work with formatting.
  • Improved performance of camera related code.
  • Improved performance of player/zombie animations.

Tweaks:

  • Tweaked Arena to encourage kills with XP, but lost on death.
  • Tweaked zombies to be more threatening.
  • Tweaked equipped item draw distances higher.
  • Tweaked graduation cap Steam item color/type.
  • Tweaked jetski a bit faster.
  • Tweaked fall speed/damage higher.
  • Removed option to disable item physics.
  • Removed option to disable effects/debris.
  • Tweaked explosive traps to have configurable range/effects.

Fixes:

  • Fixed gun damage not decreasing with quality.
  • Fixed bubbles teleporting underwater in 3rd person.
  • Fixed infinitely crafting scrap/sheet metal. [3.14.2.1]
  • Fixed crashing game with translation files.
  • Fixed medium/high quality shadow artifacts.
  • Fixed missing gold lock icons.
  • Fixed max accepted XZ non-car travel distance on server.
  • Fixed some unnecessary game/editor rendering.
  • Fixed item despawn responsiveness.
  • Fixed loadout to not play sound on spawn.
  • Fixed level list going offscreen.
  • Fixed washing machine tag/layer.
Building Decay:


One issue on large public servers is players who join, place a few buildables and leave forever. With the decay command you can now specify a delay before these items will no longer be saved. By default the timers last 7 real-life days, and are reset whenever the owner or group who placed the buildables joins. You can disable them by using 0 as the timer length. To avoid issues with losing bases on private servers or servers which only boot up every few days the timers also reset when the server has not been launched in half of the duration of the decay.

Loadouts:


Skillsets have made a return from 3.0.0.0! By default they do not spawn with loadouts, but you can configure this on your server by using the ID of the skillset in front of your normal loadout commands. To give the items to all players use 255 as the ID, or for a specific skillset the following are supported:

0 - Civilian
1 - Fire Fighter
2 - Police Officer
3 - Spec Ops
4 - Farmer
5 - Fisher
6 - Lumberjack
7 - Worker
8 - Chef
9 - Thief
10 - Doctor

Více zde
Uživatelský panel
Partneři
Gopay

© 2015-2025 LaroGames s.r.o. Veškerá práva vyhrazena! LaroGames.cz - VOP

Autor: DarkAng3l Entertainment