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Unturned - LaroGames.cz
Update 3.14.8.0 | Zveřejněno: 11/03/2016 20:27Napsal: DarkAng3l
Update Notes:

Additions:
  • Added roomscale VR support! [Video demo in full post]
Fixes:
  • Fixed tracer orientation on client.
  • Fixed showing lower than 640x480 resolutions.
  • Fixed claims check on vehicle on server.
  • Fixed motion blur not turning off.
  • Fixed picking up items turning off handcuffs.
  • Fixed boulder uses concrete material instead of gravel.
  • Fixed metal resource collision to match visual better.
  • Fixed a gap in the metal resource mesh.
  • Fixed showing disabled HUD after unscoping.
  • Fixed direction sign and berry visibility.
Roomscale VR Support:

The main focus this week was getting the VR support ready.
For more details check out last week's post here, but today we have a short video demo: 

If you'd like to see the full original video prior to commentary it can be found here.

What do you think of the VR editor? If you give it a try let me know, I'd love to try and improve it! As for the next update don't worry, 3.14.9.0 will be normal with new features/content as usual.

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Update 3.14.7.0 | Zveřejněno: 04/03/2016 21:37Napsal: DarkAng3l
Update Notes:
 
Additions:
  • Added handcuffs. [ID 1195]
  • Added handcuffs key. [ID 1196]
  • Added cable tie. [ID 1197]
  • Added pickaxe. [ID 1198]
  • Added headlamp. [ID 1199]
  • Added mineable boulders.
  • Added 16 new flag jersies.
  • Added armor command to adjust buildable damage multipliers.
  • Added "Bypass_Hash_Verification" asset flag for server owners.
  • Added separate keybind for inspecting item.

 

Improvements:

  • Improved player lights to attract AI.
  • Improved region performance while moving between areas.

Tweaks:

  • Tweaked traps to take more damage from impacts.
  • Tweaked enclosed vehicles to provide cover from snow.
  • Tweaked horde beacon difficulty harder.
  • Tweaked restaurant food name.
  • Tweaked viper to accept military barrels.

Fixes:

  • Fixed lock foreground tint.
  • Fixed objects closing after loading.
  • Fixed horde not respawning in singleplayer.
  • Fixed DX11 basemap lighting issue.
  • Fixed nails in explosive blueprints.
  • Fixed to not be able to craft scythe.
  • Fixed some crashes when missing assets.
  • Fixed perf spikes when dragging objects.
  • Fixed unable to quick equip on client.
Handcuffs:


You can now passively restrain other players! Using handcuffs on a surrendered player will lock up their hands preventing them from using items and punching. Only the one who arrested them in the first place can unlock the handcuffs using a handcuffs key. You are able, however, to wiggle your way out of handcuffs by quickly leaning left and right for several seconds.

Roomscale VR Support:


Right after putting out the update last week there was a ring at the doorbell, and suprise it was a Vive devkit from Valve/HTC! I spent a couple days this week getting started with support in the Unturned editor for this roomscale virtual reality, and I think it's shaping up to be a lot of fun.

Right now I've got the movement and object systems mostly integrated, so you can be anywhere between person size exploring a building or a giant stomping around the whole map. Alongside the normal editor object features like dragging transform/rotate handles/lasers you can also pick things up to move them around, and even throw them! I must admit I spent quite a while just throwing Stratford around the level watching it explode.

Next week I'm going to prioritize working on these VR features because I think I can get all the tools working nicely in that time, and considering they sent over a devkit I want to make sure it's prepared before the full Vive launch. Once it's ready I'll also try and get a video together to show you what it's like!

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Update 3.14.6.0 | Zveřejněno: 26/02/2016 20:17Napsal: DarkAng3l
Update Notes:
 
Additions:
  • Added ranger muzzle and barrel. [IDs 1190-1191]
  • Added high caliber ammo boxes. [IDs 1192-1193]
  • Added prototype horde beacon. [ID 1194]
  • Added ability to see whole map fully zoomed out.
  • Added country flag jersey cosmetic drops.
  • Added several curated workshop items.
  • Added new note to Everett in Washington.
  • Added heightblend terrain option and upgraded official terrains.

 

Improvements:

  • Improved APC to look way more intimidating and awesome.
  • Improved server to verify item hash before equip.
  • Improved item quality color transition.
  • Improved map to swap chart/satellite based on which you have.
  • Improved alt player spawns to be visually different.
  • Improved server to verify vehicle hash before driving.
  • Improved some text fields to react to esc/return inputs.
  • Improved drop range check to not apply in singleplayer.

Tweaks:

  • Tweaked nailgun magazines to be craftable with nails.
  • Tweaked bullet trial visibility a bit lower.
  • Tweaked military muzzle to decrease in quality when used.
  • Tweaked map not to default zoomed out.
  • Tweaked primary slot items to not be equipable in water.
  • Tweaked scythe stats a bit lower.
  • Tweaked quad/jetski to allow passenger on back.
  • Tweaked drum magazines to take slightly longer to reload.
  • Tweaked movement keys to close player dashboard.
  • Tweaked ranger items to spawn in prisons.
  • Tweaked military barrel/muzzle appearance.

Fixes:

  • Fixed character texture bleed with MSAA.
  • Fixed overlapping counters in Montague.
  • Fixed lobby spawns in arena on PEI Arena.
  • Fixed yellow faces on bottom of diving tank valve.
  • Fixed salvage hint showing up in inventory.
  • Fixed landing view tilt backwards.
  • Fixed updating reload/hammer time while equipped.
  • Fixed unable to see rocket.
  • Fixed aggressive animals not losing interest.
  • Fixed navmesh cuts running in editor.
  • Fixed checking for generators in editor.
  • Fixed refreshing assets as client.
  • Fixed respawn index check when respawing mega zombie.
Prototype Horde Beacon:


The horde beacon is a new buildable that when placed draws in waves of zombies. Once they are defeated you get several rare items, but if you die, run away or disconnect it gets destroyed. Ideally this will provide an interesting risk/challenge to gear up, an easy way to summon zombies to attack the awesome base you built or perhaps bring the horde to someone else's doorstep. In the future some new super rare guns/items may be added as rewards for winning this horde mode. What are your thoughts?

Curated Workshop:


A few community-created workshop cosmetics/skins were accepted!
Feel free to check them out here: Stockpile

Going forward curated items will be accepted in smaller batches at a more frequent pace.

Asset Hash Verification:


When equipping items/getting in vehicles the server now verifies that the client's asset configuration, for example recoil, matches its own configuration. This prevents several clientside exploits, but also means that servers which modify buildable item health can't be equipped. For now to work around this you can use a mod which globally decreases barricade/structure damage, but one goal for the next update is to add an official command for multiplying buildable damage/health.

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Autor: DarkAng3l Entertainment