Improvements:
Tweaks:
Fixes:
The most frequent request I receive is people asking "Nelson, when can we finally eat our food fashionably?" It was immediately apparent that this is the most important gameplay issue to resolve, so I began researching different ways to enhance the experience, for example by motion capturing cool trick and flip animations while eating. Today's update is the first step in the right direction: with the new "grocery bag" drop you can finally get rid of your old, boring, drab food colors and stylize them to match your fancy outfits.
The second most common suggestion is that the Sportshot is absolutely useless trash, and needs to be buffed. After contracting a Scorpion-7 team to examine the weapon's configuration files they reported back that this was correct: the Sportshot's rocket barrage capability was broken. Fortunately the team was able to fix it in time for this update, so you can finally make use of it again!
Improvements:
Tweaks:
Fixes:
You can now use rich text in your item descriptions, and add more context actions.
Right now blueprint actions are supported in the following format:
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0 [Index]
Action_0_Blueprint_0_Link [Present if the blueprint should be linked to.]
Action_0_Text [Button Name]
Action_0_Tooltip [Button Tooltip]
Action_0_Key [If no name/tooltip, use this translation key e.g. Repair]
If no actions are available the game will automatically add some for repairing, refilling and salvaging.
Last week I mentioned Unity 5's new analytics system, so here's the data gathered so far!
Performance:
Note: One source of error in this table is that running with vsync enabled caps the max framerate to monitor refresh rate which is usually 60.
Map | Average Min (Hz) | Average Max (Hz) | Average Average (Hz) |
---|---|---|---|
PEI | 12.5 | 60.5 | 40 |
Washington | 12 | 59.5 | 38.5 |
Yukon | 15.5 | 64 | 42 |
Workshop | 12.5 | 60.5 | 40.5 |
Lifespan:
Map | Average Lifespan (s) |
---|---|
PEI | 400 |
Washington | 415 |
Yukon | 420 |
Workshop | 410 |
Death Causes:
Map | #1 | #2 | #3 | #4 | #5 |
---|---|---|---|---|---|
PEI | Gun (35%) | Zombie (26.1%) | Suicide (8.6%) | Bleeding (9.1%) | Exploding Car (4.7%) |
Washington | Gun (37.3%) | Zombie (24.1%) | Bleeding (9.3%) | Suicide (8.4%) | Exploding Car (4.7%) |
Yukon | Zombie (37.5%) | Gun (17.9%) | Suicide (11.7%) | Bleeding (8.1%) | Freezing (4.2%) |
Workshop | Gun (39.5%) | Zombie (19.8%) | Suicide (9.6%) | Bleeding (8.1%) | Exploding Car (5.5%) |
Screenshot of analytics site death cause pie graph:
Skillset:
Rank | Skillset |
---|---|
#1 | Spec Ops (35%) |
#2 | Police (17%) |
#3 | Thief (8.6%) |
#4 | Firefighter (8%) |
#5 | Worker (6.9%) |
Screenshot of analytics site abilities pie graph:
Customization:
Average Mythics | 0.02 |
Average Cosmetics | 1.3 |
Average Skins | 4.5 |
Improvements:
Tweaks:
Fixes:
The values previously controlled by the gamemode [e.g. easy, hard] are now available for you to choose! Clicking the "Advanced" button on the singleplayer menu will take you to the configuration screen where you can adjust everything. This uses reflection which means it will be straightforward to add more options in the future, and is shared with the server. You can manually modify these values in "Config.json" found in your server folder, or set it up with the tool in the menu and copy it over from the singleplayer worlds folder.
You can configure the frequency and duration of rainstorms with the Rain command. Remember that you can type "help rain" to get some info on how it works! Note however that the changes won't be able to apply until the next rain cycle. You can start/stop the current rain cycle with the Storm command.
To enable rain for your custom map you'll need to copy over the latest Ambience.unity3d and tick the "can rain" checkbox under lighting in the editor.
Unity recently added built-in analytics support, so I hooked up a few events in Unturned:
Once a bit of this data is recorded I'll hopefully be able to upload it somewhere so you can see! Should be interesting to get an idea of what specialities are often used, how players die the most and what the average framerate is.
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Autor: DarkAng3l Entertainment