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Unturned - LaroGames.cz
Update 3.14.11.0 | Zveřejněno: 01/04/2016 23:08Napsal: DarkAng3l
Update Notes:

Additions:
  • Added Grocery Bag playtime drop.
  • Added rocket artillery to Sportshot.
  • Added Explosive Arrow. [ID 1209]
  • Added ability to rotate items in the inventory. [Default R]
  • Added buttons to reset controls, graphics and options to defaults.
  • Added action buttons for taking/storing with storage.
  • Added new terrain brush visuals.
  • Added VR main menu and launch options.
  • Added ability to ctrl-click skill similar to crafting.
  • Added status icon when arrested.

 

Improvements:

  • Improved fps by swapping to deferred rendering, added option to go back to forward rendering.
  • Improved canteens/gascans description to show empty/full.
  • Improved server to space out region updates.
  • Improved tracer/fragmentation magazines to not drop when empty.
  • Improved server list to add favorites as well as removing.
  • Improved building collision geometry.
  • Improved appearance of sights/scopes.

Tweaks:

  • Tweaked starvation/dehydration rate faster.
  • Tweaked untreated infections to slowly get worse.
  • Tweaked gun/ammo/magazine spawn rates lower.
  • Tweaked magazines to show gun's rarity.
  • Tweaked bedrolls on vehicles to not be claimable.
  • Tweaked salvaging to take less time in singleplayer.
  • Tweaked non-repeat suicides to get new spawnpoints.
  • Tweaked nightvision scope crosshair color.
  • Tweaked common/uncommon/default UI colors.
  • Tweaked VR touchpad icons to match toolbox when hovered over.

Fixes:

  • Fixed sending index instead of instanceID when exiting server inside vehicle.
  • Fixed not playing zipper/cloth audio when picking up clothing.
  • Fixed debug label garbage collection.
  • Fixed not resetting rain when loading new map.
  • Fixed toggling fog/sunshafts while snowing.
  • Fixed blaze shirt marked as legendary.
  • Fixed vehicle build ignore twice.
  • Fixed dirt under bushes.
  • Fixed tape LoD distance.
  • Fixed trap activation delay.
  • Fixed rocket explosion origin.
  • Fixed favourite button showing in singleplayer.
  • Fixed not exiting when dead.
  • Fixed missing sun shafts on menu.
  • Fixed burned car and moldy food material leak.
  • Fixed invisible bar stool in diner.
  • Fixed out-of-date item UV layouts.
  • Fixed nearby items overlapping clothing UI.
  • Fixed selecting objects with multiple colliders in VR.
Grocery Bag:


The most frequent request I receive is people asking "Nelson, when can we finally eat our food fashionably?" It was immediately apparent that this is the most important gameplay issue to resolve, so I began researching different ways to enhance the experience, for example by motion capturing cool trick and flip animations while eating. Today's update is the first step in the right direction: with the new "grocery bag" drop you can finally get rid of your old, boring, drab food colors and stylize them to match your fancy outfits.

Sportshot Balance:


The second most common suggestion is that the Sportshot is absolutely useless trash, and needs to be buffed. After contracting a Scorpion-7 team to examine the weapon's configuration files they reported back that this was correct: the Sportshot's rocket barrage capability was broken. Fortunately the team was able to fix it in time for this update, so you can finally make use of it again!

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Update 3.14.10.0 | Zveřejněno: 25/03/2016 20:35Napsal: DarkAng3l
Update Notes:

Additions:
  • Added new item context menu and quick refill/repair/salvage actions.
  • Added inventory menu to see nearby items making looting corpses/piles easier.
  • Added ability to quickly take item from display/rack. [Default Ctrl + F]
  • Added in-game item/vehicle rarity colors.
  • Added decay and rain commands to the config menu.
  • Added button to unfavorite servers from the server list.
  • Added option to disable day/night ambience.

 

Improvements:

  • Improved memory management/usage significantly on client and server.
  • Improved hotkeys to requip, work on any page and save per server/character.
  • Improved inventory to split storage and nearby into a separate area on large screens.
  • Improved crafting menu to show the skill level and fire required.
  • Improved give/vehicle/teleport/experience commands to not require the player parameter.
  • Improved help [command] to also work as client and in singleplayer.
  • Improved item networking to support more items in one area.
  • Improved world hints not to show behind the dashboard.
  • Improved item/vehicle networking to use new instance IDs instead of indices.
  • Improved zombie/animal/vehicle state updates to use basic position compression.
  • Improved buildable intersection displacement to better avoid forcing into objects.
  • Improved on some physics issues with objects/resources.

Tweaks:

  • Tweaked dropped items to appear in front of character.
  • Tweaked handcuffs to prevent getting in vehicles as driver.
  • Tweaked blueprint title text to change color when you can craft.
  • Tweaked farming speed of agriculture skill lower.
  • Tweaked debug UI to show seconds since last packet received.
  • Tweaked orientation of items in trophy cases.
  • Tweaked different skills to require different amounts of XP per level.
  • Tweaked several hollow objects to contain death barriers just in case.
  • Removed "new survivor" default names.

Fixes:

  • Fixed placing buildables near player spawns.
  • Fixed default easy/hard armor multipliers backwards.
  • Fixed birch/pine trophy case using maple sticks.
  • Fixed regen health immediately after damage.
  • Fixed not showing amount in hint with one remaining item.
  • Fixed despawn label typo.
  • Fixed not immediately removing admin visual when unadmined.
  • Fixed crafting pitchfork.
  • Fixed not taking into account 2nd border in map UI.
  • Fixed tooltips showing up underneath inventory selection/drag.
  • Fixed override glasses mythic hook point.
Item Asset Upgrades:


You can now use rich text in your item descriptions, and add more context actions.
Right now blueprint actions are supported in the following format:

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0 [Index]
Action_0_Blueprint_0_Link [Present if the blueprint should be linked to.]
Action_0_Text [Button Name]
Action_0_Tooltip [Button Tooltip]
Action_0_Key [If no name/tooltip, use this translation key e.g. Repair]

If no actions are available the game will automatically add some for repairing, refilling and salvaging.

Analytics:


Last week I mentioned Unity 5's new analytics system, so here's the data gathered so far!

Performance:

Note: One source of error in this table is that running with vsync enabled caps the max framerate to monitor refresh rate which is usually 60.

Map Average Min (Hz) Average Max (Hz) Average Average (Hz)
PEI 12.5 60.5 40
Washington 12 59.5 38.5
Yukon 15.5 64 42
Workshop 12.5 60.5 40.5


Lifespan:

Map Average Lifespan (s)
PEI 400
Washington 415
Yukon 420
Workshop 410


Death Causes:

Map #1 #2 #3 #4 #5
PEI Gun (35%) Zombie (26.1%) Suicide (8.6%) Bleeding (9.1%) Exploding Car (4.7%)
Washington Gun (37.3%) Zombie (24.1%) Bleeding (9.3%) Suicide (8.4%) Exploding Car (4.7%)
Yukon Zombie (37.5%) Gun (17.9%) Suicide (11.7%) Bleeding (8.1%) Freezing (4.2%)
Workshop Gun (39.5%) Zombie (19.8%) Suicide (9.6%) Bleeding (8.1%) Exploding Car (5.5%)


Screenshot of analytics site death cause pie graph:


Skillset:

Rank Skillset
#1 Spec Ops (35%)
#2 Police (17%)
#3 Thief (8.6%)
#4 Firefighter (8%)
#5 Worker (6.9%)


Screenshot of analytics site abilities pie graph:


Customization:

Average Mythics 0.02
Average Cosmetics 1.3
Average Skins 4.5
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Update 3.14.9.0 | Zveřejněno: 18/03/2016 19:35Napsal: DarkAng3l
Update Notes:

Additions:
  • Added gameplay config to singleplayer menu and servers.
  • Added rain, map option to enable/disable and command to adjust it.
  • Added military fragmentation magazine. [ID 1200]
  • Added military nightvision scope. [ID 1201]
  • Added rifle storage racks. [IDs 1202-1204]
  • Added trophy cases. [IDs 1205-1207]
  • Added rain barrel. [ID 1208]
  • Added tips on the loading screens.
  • Added ability to ctrl-click cosmetics/skins to quickly equip/dequip.
  • Added analytics for framerate, death cause and customization.
  • Added ability to create anonymous characters.
  • Added ability to give health regen for zombies/animals.
  • Accepted 4 new Curated Workshop items to the Stockpile.

 

Improvements:

  • Improved transform/plane handles in editor to swap sides based on camera position.
  • Improved buildable to use gameplay config values for armor instead.
  • Improved menu to work with clicking on character to dequip cosmetics.
  • Improved weighting of weather transitions.
  • Improved server to save current time.

Tweaks:

  • Tweaked farms to take 9-10 in-game days to grow without rain.
  • Tweaked salt water to damage canteens/bottles.
  • Tweaked characters to default with non-persona name.
  • Tweaked shadowstalker rails to deal explosive damage.
  • Tweaked military tracer magazine appearance.
  • Tweaked mega zombies/bears/wolves to regen health.
  • Tweaked debug command to show ticks per second.
  • Tweaked mega zombie to have longer vertical reach.
  • Tweaked tracer magazines to decrease spread slightly.

Fixes:

  • Fixed missing paths from exits of bunker and compound.
  • Fixed singleplayer loading screen type.
  • Fixed tilde key name formatting.
  • Fixed unacceptably low number of pirate ship wrecks.
  • Fixed vision/headlamp glasses to show over cosmetic glasses.
  • Fixed spelling of cove.
  • Fixed receiving initial full moon state from server.
  • Fixed zombie loot drops while hyper.
  • Fixed launching with incorrect settings in VR.
  • Fixed hyper zombies always using beacon radius.
  • Fixed using mega zombie tables during horde beacon.
  • Fixed case where beacon could blow up too early.
  • Fixed APC passenger exit distance.
Gameplay Config:


The values previously controlled by the gamemode [e.g. easy, hard] are now available for you to choose! Clicking the "Advanced" button on the singleplayer menu will take you to the configuration screen where you can adjust everything. This uses reflection which means it will be straightforward to add more options in the future, and is shared with the server. You can manually modify these values in "Config.json" found in your server folder, or set it up with the tool in the menu and copy it over from the singleplayer worlds folder.

Rain:


You can configure the frequency and duration of rainstorms with the Rain command. Remember that you can type "help rain" to get some info on how it works! Note however that the changes won't be able to apply until the next rain cycle. You can start/stop the current rain cycle with the Storm command.

To enable rain for your custom map you'll need to copy over the latest Ambience.unity3d and tick the "can rain" checkbox under lighting in the editor.

Analytics:


Unity recently added built-in analytics support, so I hooked up a few events in Unturned:

  • Death Cause
  • Framerate Min/Max/Avg
  • Customization Choices

Once a bit of this data is recorded I'll hopefully be able to upload it somewhere so you can see! Should be interesting to get an idea of what specialities are often used, how players die the most and what the average framerate is.

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Autor: DarkAng3l Entertainment