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Unturned - LaroGames.cz
Update 3.14.14.0 | Zveřejněno: 22/04/2016 20:52Napsal: DarkAng3l
Update Notes:

Additions:
  • Added Water Tank. [ID 1228]
  • Added Fuel Tank. [ID 1229]
  • Added Hot Mystery Box with 4 new mythical effects.
  • Added 21 new playtime drop cosmetics.
  • Added 14 new playtime drop skin patterns.
  • Added context action for quickly stripping attachments.
  • Added context action for crafting bandages.
  • Added context action for converting plants into seeds.
  • Added context action for wearing clothing.
  • Added basic interactable object documentation.

 

Improvements:

  • Improved fuel/water cans to allow taking/removing from all sources.
  • Improved crafting to consume lowest quality supplies first.
  • Improved generator fuel update performance.
  • Improved object reset performance.

Tweaks:

  • Tweaked Dragonfang and Nykorev ammo capacity higher.
  • Tweaked zombie range in multiplayer lower again temporarily.
  • Tweaked storage to show popup when busy with another player.
  • Tweaked headlamp noise to match flashlight.
  • Tweaked vision noises to sync in multiplayer.
  • Tweaked vision glasses to cover cosmetic again.

Fixes:

  • Fixed unable to pickup dropped items occasionally.
  • Fixed incorrectly receiving player input in some cases.
  • Fixed bullet holes appearing on dead trees.
  • Fixed explosions not damaging buildables on vehicles.
  • Fixed dead player ragdoll when loading clothes.
  • Fixed raining in Washington Arena.
  • Fixed safezone radiator LoD distance.
  • Fixed overlay draw distance in the editor.
  • Fixed foliage stutter at the cost of some memory.
  • Fixed gesture updates not reliable.
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Update 3.14.13.0 | Zveřejněno: 15/04/2016 19:56Napsal: DarkAng3l
Update Notes:

Additions:
  • Added localization comparison tool available under the workshop menu.
  • Added progress bar when looking at water/fuel storage.
  • Added capacity to fuel/water sources on the map.
  • Added Washington Arena map.
  • Added tanktrap. [ID 1227]
  • Added server filters for plugins and cheats. [More info in full post!]
  • Added option to disable zombie stunning.
  • Added options for object/resource reset frequency.
  • Added per-resource respawn time.
  • Added refresh/back buttons to error log tool.

 

Improvements:

  • Improved item context menu to show ammo in gun.
  • Improved road rendering/physics performance.
  • Improved performance of npc detection area checks.
  • Improved generator wiring check performance.
  • Improved performance of zombie obstruction checks.
  • Improved inventory UI nearby item search performance.
  • Improved performance of explosion damage checks.
  • Improved UI performance when viewing long scroll areas like the server list.
  • Improved snapshot interpolation to not get stuck in the past.
  • Improved crafting to automatically take attachments off of gun.
  • Improved clicking server list sorts a second time to swap ascending/descending.

Tweaks:

  • Tweaked gas can to allow siphoning from vehicles again.
  • Tweaked zombie walk speeds slightly faster.
  • Tweaked foliage setting to no longer allow turning off.
  • Tweaked viewmodel to rotate slightly when running and swimming.
  • Tweaked serveral guns to wear down faster.
  • Tweaked matamorez damage a bit lower.
  • Tweaked asset loading to process after each scan.
  • Tweaked sun tint to match lighting color.
  • Tweaked moon brightness lower.
  • Tweaked "/" command prefix to work alongside "@" in vanilla.
  • Tweaked gun/melee salvage action to link to blueprint.
  • Removed anonymous character option.

Fixes:

  • Fixed powering buildables on vehicle with generator on nearby vehicle.
  • Fixed roof trim showing through inside of red house.
  • Fixed footstep sounds on several objects.
  • Fixed desert military tent missing collision.
  • Fixed duplicate collision on monolith.
  • Fixed bear missing attack animation.
  • Fixed inside roof of barn #2.
  • Fixed acknowledging input before fully loaded.
  • Fixed using storage while destroying it.
  • Fixed salvaging buildables while in the menu.
  • Fixed doorway debris not moving while door is closed.
  • Fixed triggers hitting car bumper and traps.
  • Fixed npc triggering new network update twice when lagging.
  • Fixed not losing quality when taking gas from pump jack.
  • Fixed all nearby objects to enable instantly when teleporting.
  • Fixed creating new physics material instances.
  • Fixed loading progress bar in editor.
  • Fixed prediction when jumping near berry bushes.
  • Fixed animals not randomly wandering around.
  • Fixed not syncing animal panic effects.
  • Fixed only vehicles to use spherical interpolation.
  • Fixed not playing clothing audio when manually equipping.
  • Fixed construction spawnpoint on road near Charlottetown.
  • Fixed to only reset bin state objects with reset timers.
Test Server:


Server Status: Online

Currently playing vanilla survival on the PEI map!

You can paste this link into your browser to join:
steam://connect/52.39.31.198:27016

Cheats Filter:


This will likely require some adjustments, but there is now a basic restriction on several commands which can be considered unfair. The "give", "experience" and "vehicle" commands are still admin-only, but are now also limited to servers/singleplayer with cheats enabled. To enable cheats either tick the "Cheats" checkbox on the singleplayer menu, or add the Cheats command to your server startup file. You can filter servers by whether they have cheats enabled as well. Hopefully this will help make it easier to find servers where admin power abuse is not an issue!

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Update 3.14.12.0 | Zveřejněno: 08/04/2016 22:55Napsal: DarkAng3l
Update Notes:

Additions:
  • Added brick buildables. [IDs 1210-1218]
  • Added oil derrick. [ID 1219]
  • Added metal rack/trophy case. [IDs 1220-1221]
  • Added cagelight. [ID 1222]
  • Added shutters. [IDs 1223-1226]
  • Added food/water/health/virus to player config.
  • Added a few new Curated Workshop items.

 

Improvements:

  • Improved UI to cache item icons that don't change.
  • Improved doors/windows/gates to rotate based on your position.
  • Improved ladders to snap you to the center and prevent climbing sides.
  • Improved asset loading time spacing.

Tweaks:

  • Tweaked flag jerseys to cancel out hand inversion.
  • Tweaked hallucination duration to not stack.
  • Tweaked shadow strength lower while raining.
  • Tweaked health of sharp traps lower.
  • Tweaked server console to show loading progress.
  • Tweaked singleplayer to allow bedrolls on vehicles.
  • Tweaked consumeable item use volume lower.
  • Tweaked VR menu to show message with no tracked controllers detected.

Fixes:

  • Fixed traps damaging players in cars.
  • Fixed collision on medic/military tent.
  • Fixed copying item by swapping with itself.
  • Fixed using visual rotation when swapping item.
  • Fixed showing more than 200 nearby items.
  • Fixed adding/dragging items to page with more than 200 items.
  • Fixed gun to ignore targets behind head in 3rd person.
  • Fixed clientside claim check on vehicle.
  • Fixed bumper hitting player/object on vehicle.
  • Fixed 7x scope missing skin transparency.
  • Fixed rangefinder label not colored.
  • Fixed client trying to send rain barrel update.
  • Fixed bump underneath airstrip on Washington.
  • Fixed quick grabbing from locked storage display.
  • Fixed "missing window" message.
  • Fixed collision on fuel tank.
  • Fixed unable to place campfire on vehicle.
  • Fixed zombies to only go directly when at their last waypoint.
 
Early Access:


Looking at the Unturned store page you can see the "Early Access Game" section which is what I wrote in June 2014 about my expectations for the early access period. It's crazy to think, but we've come a long way since then (especially with the original "several months" estimate)!

Seeing as it's all very outdated now I think it's about time to transition from the Early Access state, but I'm interested to know if you think there's anything which should be done beforehand? Note that development will still continue as normal afterwards. Right now my plan is that when we do exit Early Access there will be a big update with an arms shipment, a new mystery box and an exciting updated trailer.

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Autor: DarkAng3l Entertainment