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Unturned - LaroGames.cz
Update 3.15.3.0 | Zveřejněno: 03/06/2016 19:46Napsal: DarkAng3l
Sentry:



You can now defend your base while offline! The sentry turret will keep a watchful eye out as long as it receives power and ammunition, and if it spots a hostile player or zombie it will begin peppering them with gunfire. It will not shoot people in your group or handcuffed survivors, and will suspiciously track enemies with their hands up.

Similarly to the weapon rack you can mount a firearm in the turret's clamp to arm it. This means the turret is more effective with better weaponry, and makes the light machine guns more useful. Keep in mind that the turret cannot reload on its own, so it can be a good idea to routinely check up on your defenses and refill ammo when necessary.

The sentry does have its drawbacks however: it has a lower firerate and accuracy than a human survivor, and will only scan a short area in its field of view allowing bandits to sneak up behind it. Likely the game balance will still need some adjustments, for example being able to place it on moving vehicles might be too powerful, so as always feel free to voice your suggestions once you've given it a try!

Library:




With a library you can read and write books to pass experience points between survivors! Libraries tax transferred experience at 10% as opposed to a 25% loss upon death. This can be helpful for avoiding huge losses following repeated deaths during combat.

News Feed:


Hello, world! If you can read this then the update worked - the main menu news feed has been upgraded to the Unity 5 user interface system to mimic the existing UI while taking advantage of several scaling improvements. Previously extra information like this was only available in the web browser with a [More info in full post!] tag, but is now easily viewable in the client, and thanks to Steam's recent addition of an image CDN for announcements all pictures like the ones above are downloaded as well.

Update Notes:


Additions:

  • Added Sentry. [ID 1244]
  • Added Library. [IDs 1257-1260]
  • Added Oxygenator. [ID 1261]
  • Added Counter Cupboards. [IDs 1245-1248]
  • Added Counter Sinks. [IDs 1251-1254]
  • Added Cot. [ID 1243]
  • Added Fridge. [ID 1249]
  • Added Oven. [ID 1250]
  • Added Lamp. [ID 1255]
  • Added Couch. [ID 1256]
  • Added destruction to billboards.
  • Added death messages for non-grenade explosives.
  • Added option for static/dynamic hitmarkers.

Improvements:

  • Improved in-game news feed to format all text and download images.
  • Improved player loading performance.
  • Improved flags to blow in the wind.

Tweaks:

  • Tweaked to only use dynamic hitmarkers for shotguns in static mode.
  • Tweaked generator fuel capacities higher.
  • Tweaked Dragonfang accuracy higher, Nykorev accuracy lower.
  • Tweaked Grizzly barricade/structure damage lower.
  • Tweaked grass to follow windy foliage setting.

Fixes:

  • Fixed barrel quality not updating serverside.
  • Fixed potential issue when attaching attachments.
  • Fixed hide admins putting game in PvE.
  • Fixed Yukon and Washington spawns skipping detonator.
  • Fixed generator radius not showing when placing non-generators.
  • Fixed items falling through tree stumps.
  • Fixed snapshots spam when server at low TPS.
  • Fixed Ship #1 appearing same color as Ship #2.
  • Fixed invisible backpack when equipped while in vehicle.
Více zde
Update 3.15.2.0 | Zveřejněno: 27/05/2016 18:17Napsal: DarkAng3l
Additions:
  • Added Remote Detonator. [ID 1240]
  • Added Breaching Charge. [ID 1241]
  • Added Makeshift Grenade. [ID 1242]
  • Added Hide_Admins command.

 

Improvements:

  • Improved hitmarkers to show where exactly the shots landed.
  • Improved several destructible objects break effects.
  • Improved tree meshes and foliage shading.
  • Improved non-grass foliage to also blow in the wind.
  • Improved player/vehicle/animal snapshots to use less bandwidth.
  • Improved vector3 compression accuracy in large multiplayer maps.

Tweaks:

  • Tweaked explosive crafting recipes and damage.
  • Tweaked bow damages in line with the sharpshooter rifles.
  • Tweaked density of berry bushes lower on PEI.
  • Tweaked berries [again] to all be more useful.
  • Tweaked C4 name/appearance to sticky grenade.
  • Tweaked explosives name to raw explosives.
  • Tweaked hay explosion to be more visible.

Fixes:

  • Fixed footstep still playing if paused while walking.
  • Fixed tree collision to better represent visible mesh.
  • Fixed case where trees showed as dead when they were actually alive.
  • Fixed projectiles going through trees.
  • Fixed missing damage impacts when hitting tree stumps.
  • Fixed gap in roof of pirate cave on PEI.
  • Fixed forcing self through wall with ladder.
  • Fixed an area spawning more than 64 zombies at a time.
  • Fixed server crash when more than ~70 actively networked vehicles.
  • Fixed seeds not vulnerable to fists/melee/guns.
  • Fixed roads showing pink when generating chart image.
  • Fixed to cache map/chart images when opening info tab.
  • Fixed misconfigured civilian zombies always dropping guns.
  • Fixed drop position of metal from boulders.
Více zde
Update 3.15.1.0 | Zveřejněno: 20/05/2016 20:51Napsal: DarkAng3l
Additions:
  • Added destruction to more objects and upgraded several existing ones.
  • Added new road system and associated editor tools.
  • Added new terrain material low/high quality editor tools.
  • Added noise option for terrain brushes.
  • Added dithered height transition option for material baking.
  • Added object scaling tool to editor.
  • Added controls for ascending/descending camera.
  • Added localization key for map names.

 

Improvements:

  • Improved editor materials, details, road, resources options display.
  • Improved object undo/redo to apply group changes and store more steps.
  • Improved terrain undo/redo to work with skybox and store more steps.

Tweaks:

  • Tweaked material isGenerated option into 3 ignore options for more control.
  • Tweaked objects list to use new search system.
  • Tweaked viewmodel tilt to clamp angle when using high sensitivity.
  • Tweaked ranger grade weapon damages slightly higher.
  • Tweaked arrow weapon ranges a bit lower.
  • Tweaked sidings to be vulnerable to guns/melee.
  • Tweaked blowtorch inventory width lower.
  • Tweaked dead trees to no longer block from jumping on stump.

Fixes:

  • Fixed claim to prevent placing claim flag in a spot that overlaps another player's.
  • Fixed players/vehicles/animals/zombies appearing stuck in when swapping servers.
  • Fixed group name indicators to use character name if nickname not set.
  • Fixed Arena field reflecting strangely in water.
  • Fixed workshop map descriptions/icons in level list.
  • Fixed barrel quality not updating on other clients.
  • Fixed detail texture bleed on official maps.
  • Fixed server crash when including "Debug" in startup commands.
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Autor: DarkAng3l Entertainment