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The trend toward more challenging deadzones continues: gasmask filters are no longer infinite and need to be kept track of as you loot a deadzone. Previously wearing a complete biohazard suit would protect you from the radioactive waste, but now the gasmask or biohazard hood are the key items acting as a higher capacity buffer to your immunity. When wearing a mask with depleted filters you can equip a new filter and screw it on to replace the old one. On future official maps the endgames will be in the deadzones, so you'll need to collect filters and quickly get in and out in raids with your team.
If you are streaming the game and running into issues with viewers stalking you there is now an option called "Streamer Mode" intended to prevent this. When enabled it prevents joining you through Steam, hides server info from the loading screen and pause menu, player icons from the player list and replaces player names based on Steam ID. You can customize the replacement names used by modifying the file "StreamerNames.json" which can be cool for putting viewer/subscriber names in-game with you.
Scope sway, bullet drop and bullet travel time have been added! You can steady your scope by holding your sprint key. Dedicated snipers now have slightly longer range with a faster muzzle velocity than all other weapons, and their stats have been adjusted to prevent quickscoping while allowing you to track the bullet through the air to adjust for drop.
Suppressors slightly decrease muzzle velocity causing a bit more bullet drop, but even more so with internally suppressed weapons. By default all guns will use the default ballistic values with Ballistic_Travel set to 10.0, Ballistic_Steps as Range / 10.0 rounded up and a Ballistic_Drop of 0.002.
Zombies in deadzones now explode in a radioactive mess when killed! This means you need range on these zombies, so melee combat isn't an option. The intention is that any future official maps will have high quality rare loot in heavily protected deadzones, and several upcoming changes will work towards making deadzones more challenging.
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Autor: DarkAng3l Entertainment