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Unturned - LaroGames.cz
Update 3.15.12.0 | Zveřejněno: 05/08/2016 21:23Napsal: DarkAng3l
Arms Shipment Part #2 of 2:

Russian survivors have recovered a key military storage depot housing a huge arsenal of Russia's finest weapons, and have begun shipping them out to share with the Coalition. This week the full arsenal of newly uncovered weapons is deployed in Coalition airdrops!

Update Notes:

Additions:
  • Added Augewehr. [ID 1362]
  • Added Fusilaut. [ID 1375]
  • Added Nightraider. [ID 1377]
  • Added Hell's Fury. [ID 1364]
  • Added Hell's Fury Drum. [ID 1365]
  • Added Ekho. [ID 1382]
  • Added Ekho Magazine. [ID 1384]
  • Added skin layout sources for all of the new guns.
  • Added support for multiple crafting outputs. [e.g. scrapping wooden guns]
  • Added support for skybox low LOD objects and "Landmarks" graphics option.

 

Improvements:

  • Improved Horde Beacon difficulty/rewards to scale with number of participants.
  • Improved HUD to show gasmask filter status.
  • Improved unplayed characters to show high-tier skillset items.
  • Improved appearance and clothing menus to hide items.
  • Improved editor tank objects.
  • Updated to Unity 5.2.5f1 from Unity 5.2.4f1.

Tweaks:

  • Tweaked singleplayer skillsets to spawn with a few basic clothes.
  • Tweaked oxygen to slowly burn at very high altitudes.
  • Tweaked scoped recoil benefit to not apply as much in third-person.
  • Tweaked Vonya magazine to be refillable with 12 Gauge Shells.
  • Tweaked basemap quality to change in editor when painting.
  • Tweaked Vonya firerate and Bulldog/Calling Card spread.

Fixes:

  • Fixed object fuel/water storage not respawning properly.
  • Fixed some graphics bugs with Use_Skybox_Ambience.
  • Fixed rain color changing when using night vision.
  • Fixed Bluntforces missing on Washington.
  • Fixed space underneath tents.
  • Fixed in-game spelling of Teklowvka.
  • Fixed hint/message at same time to cooperate better.
  • Fixed width of doors/gates.
  • Fixed bunker_0 collision mismatch.
  • Fixed mall escalators to match airport.
  • Fixed shadow flicker on terrain.
Landmarks:


A few large objects which need to be seen from extended ranges are now rendered past the view limit with the Landmarks option. Modders can add a super low LOD version of their objects named "Skybox" to take advantage of this feature. In the future I'd like to upgrade all large objects and trees to use it.

Map:


This week the update was mostly ready to go last weekend, so I've been powering through another ~90 new objects wrapping them up aside from whatever few miscellaneous things are required when finishing the level. On that front the map itself is coming along quite nicely, not too long away now!

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Update 3.15.11.0 | Zveřejněno: 29/07/2016 19:20Napsal: DarkAng3l
Arms Shipment Part #1 of 2:


Russian survivors have recovered a key military storage depot housing a huge arsenal of Russia's finest weapons, and have begun shipping them out to share with the Coalition. Starting today Coalition airdrops now contain the first half of these newly uncovered weapons! Next week the second half should be ready for deployment.

Update Notes:


Additions:

  • Added Teklowvka. [ID 1360]
  • Added Teklowvka Magazine. [ID 1361]
  • Added Vonya. [ID 1366]
  • Added Vonya Magazine. [ID 1368]
  • Added Bulldog. [ID 1369]
  • Added Bulldog Magazine. [ID 1371]
  • Added Calling Card. [ID 1379]
  • Added Calling Card Drum. [ID 1381]
  • Added Use_Skybox_Ambience option to Preferences.json.

Improvements:

  • Improved road vertices flagged with "ignore terrain" to be placable on objects.
  • Improved control panel models and variety.

Tweaks:

  • Tweaked acid spit to have separate death message.
  • Tweaked density of acid spit graphics lower and to better reflect damage area.

Fixes:

  • Fixed using players as pillars for structures.
  • Fixed unable to damage/repair moving vehicle as passenger.
  • Fixed floating point rounding errors in all percentage displays.
  • Fixed not showing acid spit with gore disabled.
  • Fixed to prevent sprinting while shooting.
  • Fixed zombies acting while stunned.
  • Fixed editor object target stealing search focus.
  • Fixed viewmodel lights on gun attachments.
  • Fixed light LOD flicker when activated.
  • Fixed to clamp yaw on client.
  • Fixed pitch check order on server.
Map:


As some of you may know these new guns were actually worked on/found in the files over the last two weeks. Previously when fully focused on working on a new map the updates were paused while everything came together, but this way there's still something new and fun to check out. In reality the majority of my work this week was on more new objects:

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Update 3.15.10.0 | Zveřejněno: 22/07/2016 21:31Napsal: DarkAng3l
Update Notes:

Additions:
  • Added acid spitter zombie.
  • Added supply airdrops.
  • Added ability to repair bases with blowtorch.
  • Added Friendly/Hostile Sentry. [IDs 1372-1373]
Improvements:
  • Improved fuel to store liters rather than refills.
  • Improved vehicle info to show health.

 

Tweaks:

  • Tweaked bullets to travel instantly in easy mode.
  • Tweaked dirty water infection higher again now that it can be purified.
  • Tweaked Flanker zombie to be slightly more challenging.

Fixes:

  • Fixed chest hits to combine shirt/vest armor.
  • Fixed plane/heli exploding when reaching skybox.
  • Fixed jumping twice in the same tick.
  • Fixed generator fuel update reliability.
  • Fixed background noise in wood timber sound.
  • Fixed stuck blowtorch particles when swapping perspective.
  • Fixed burner and street light LoD.
  • Fixed airport spawning festive pants.
  • Fixed parkour hood icon.
Acid Zombie:


You can recognize this new zombie by the cyan acid foaming around its mouth. If you don't take care of it quickly enough you might find your exit path blocked by a burning puddle of acid!

Supply Drops:


When you hear the roar of a massive plane's engines you might want to turn to the sky to try and spot if it's a dropship! If you follow it you'll see a care package dropped out of the rear cargo hatch parachute down loaded to the brim with high-tier loot. The frequency of these airdrops can be setup in the config events file, and the airdrop command will force trigger one.

Friendly/Hostile Sentries:


The new friendly sentries can be used to create a safe public space because they only shoot players who pose a threat by for example having a weapon drawn. On the opposite end of the spectrum the hostile sentry is much better than the neutral one for interior base defense because it is absolutely merciless.

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Autor: DarkAng3l Entertainment