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Unturned - LaroGames.cz
Update 3.16.4.0 | Zveřejněno: 16/09/2016 21:19Napsal: DarkAng3l
Update Notes:

Additions:
  • Added Soulcrystal achievement/puzzle/easter egg.
  • Added ability to place buildables in the level editor.
  • Added precision in-game building for camera mode. [Default F6]
  • Added Ramp Walls. [IDs 1414-1418]
  • Added config options for hint and full server descriptions.
  • Accepted several new curated workshop items.
Improvements:
  • Improved stairs/ramps not to have top edges so they are more useful.
Tweaks:
  • Tweaked server description to use sign formatting and "<br>" for newlines.
Fixes:
  • Fixed firstperson gun/melee to create matching world lights.
  • Fixed chandeliers and ornate street lights using light halos.
  • Fixed hyper zombies to use emissive textures for eyes.
  • Fixed exposed holes in undersides of several bridges on Russia.
  • Fixed paintballgun barrel spawning instead of Russian beret.
  • Fixed refreshing players in server info screen.
  • Fixed to force dequip discarded items when resizing inventory.
  • Fixed syncing saved shipping containers open state when connecting.
  • Fixed holstered weapons when dragging directly from nearby items.
  • Fixed duping items with item display storage.
  • Fixed mannequin obstruction bounding box.
  • Fixed decaying buildables that were placed in the future.

 

Buildables:


To help make the world feel more alive you can now place buildables from the level editor! This opens up several options such as fortifying a location for part of a map's story, while still keeping it available to destroy and build a custom base. While building in-game if you have the camera tools available you can now use the editor tools [F6] to get precise snapping and alignment just right, and work on creations that would usually be blocked. Pro tip: use Ctrl+B and Ctrl+N to copy paste positions/rotations to perfectly line up items like kitchen counters.

NPCs:


Yesterday I finally got started with NPCs! Right now the plan is to have a safezone out of the way on some maps where you can choose to visit and interact with the them - i.e. it's completely optional and you won't be running into AI bandits in the wild. I think it might also be a good reason to bring back the reputation system, where keeping a good rep is required for getting quests/trading (not offloading junk, more like the gunsmith is looking for high tier attachments/weapons) with most NPCs, and others a bad rep. Rewards for quests I'm thinking would include things like specially boosted weapons, otherwise unobtainable items and blueprints to craft modified items. Definitely this is very different for the genre, so I'll be keeping an extra close eye out for your suggestions/feedback. Personally I'm hopeful it will provide a lot more singleplayer and PvE content.

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Update 3.16.3.0 | Zveřejněno: 10/09/2016 00:00Napsal: DarkAng3l
Update Notes:

Additions:
  • Added graphics option to enable SMAA.
  • Added ability to pose/mirror mannequins.
  • Added ability to delete cosmetics/skins.
  • Accepted a few new curated workshop items.
Improvements:
  • Updated from Unity 5.2.5f1 to 5.4.0p4.
  • Improved every single light to use emissive textures rather than halos.
  • Improved server info to list names of workshop files installed.
  • Improved server info screen to show config changes.
  • Improved nightvision glow to enable/disable.
  • Improved taclaser/rangefinder to work in 3rd person.

 

Tweaks:

  • Tweaked horde beacon zombie health to not scale up as much.
  • Tweaked several more items to be scrapable.
  • Tweaked zombies to gradually wander to where they came from when pulled.

Fixes:

  • Fixed siphoning/refilling exploded vehicles.
  • Fixed incorrectly placed window slots in mansion_0.
  • Fixed profanity filter to cover server name/description.
  • Fixed a potential exploit with group IDs when joining server.
  • Fixed server info screen and in some cases drops not closing all menus.
  • Fixed server disabling all resources.
  • Fixed to completely prevent placing items that intersect a character.
  • Fixed to dequip item if obstruction check fails serverside.
  • Fixed invisible face_0 when refreshing character.
  • Fixed dropship missing engine audio.
  • Fixed a few possible issues with effect cleanup.
  • Fixed looping bullet impact particles.
  • Fixed arena mode returning duplicate effects to the pool.
Unity Upgrade:


The biggest timesink this week was getting everything working again with the new version of Unity, and for the most part it's all fixed up as far as I can tell, but there are a few important changes for mod creators:

  • Asset bundle system has been changed, and the official tool in Bundles/Sources/Tools has been adjusted accordingly. Due to a change with shaders in asset bundles any older materials exported with previous versions of Unity will be converted by Unturned to the Standard shader when imported. New bundles you create should now include the line "Asset_Bundle_Version 2" in your .dat file to disable this conversion.
  • Light halos are broken in this 5.4 patch, but don't look very good and I'd been meaning to replace them anyway. I went through every single light in the game and converted them to use emissive textures instead of the halos, and would recommend you do the same. Each case where a halo might have been used was updated in the examples folder along with the documentation.
  • 5.4 complains about the negative boxcolliders with the flipped left-handed hitbox, but still works fine and can't really be changed at this point, so I disabled the normal output_log.txt and instead messages/exceptions are now appended to Logs.txt and LogsPrev.txt. This also means that errors can still be grabbed if the game was restarted, and are easier to find on Mac/Linux.
  • VR level editor got pretty borked by the upgrade as well - with 5.4 it seems the assumption is that a game is either VR enabled/disabled so it's not very happy swapping at runtime, for the mean time it's disabled but fortunately nobody's using it as far as I know.
Item Filters/Tags:


Valve has added support for filters in the market/inventory! I know this has been frequently requested so I got them enabled as quickly as possible - the inventory page should show them all, but it might take a bit for all the market filters to update. Right now the rarity/mythic tags aren't color coded, but once that feature is available I'll make sure to enable it as well.

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Update 3.16.2.0 | Zveřejněno: 02/09/2016 20:50Napsal: DarkAng3l
Update Notes:

Additions:
  • Added new server info screen when connecting.
  • Added ability to rotate items in display storage.
  • Added graphics options to enable/disable ragdolls and debris.
  • Added config options for remaining gamemode differences.
  • Added craftable sandwiches for all meats/fishes. [IDs 1398-1407]
  • Added Mannequins. [IDs 1408-1409]
  • Added Plaques. [IDs 1410-1413]
Improvements:
  • Improved performance of several core systems.
Tweaks:
  • Tweaked medium/small engines to use the old audio.

 

Fixes:

  • Fixed potential cause of storage stuck in "busy" state.
  • Fixed wind rapidly changing direction.
  • Fixed detect radius multiplier to apply to all alerts.
  • Fixed amount of ammo in Matamorez Box.
  • Fixed repairing fishing rods rather than scrapping.
  • Fixed dropped clothing losing metadata.
  • Fixed placement of several bridges on Russia.
  • Fixed several easily abused spots in tank train tunnel.
Server Info:


Now when browsing the server list you can click on a server for more information about it before joining. If you host a server you can also include some extra details by setting a URL to a .png or .jpg icon and a short description in the Config.json file.

Config:


Options such as hitmarkers, crosshairs, ballistics and maps are now available in the gameplay config section, and zombie speed in the zombies section. There's also a new feature to prevent repairing higher tier weapons.

Performance:


The most notable optimizations are many repeatedly created elements now getting pooled/reused, and much more aggressive automatic batching (some mods might need to tweak their texture wrap settings due to this), but several other features were improved as well. From here the next step I hope to take is upgrading to a more up-to-date version of Unity, although this is made tricky because of a physics change between 5.2 and 5.3 affecting many of Unturned's features.

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Autor: DarkAng3l Entertainment