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Unturned - LaroGames.cz
Update 3.17.2.0 | Zveřejněno: 21/10/2016 20:45Napsal: DarkAng3l
Update Notes:

Additions:
  • Added traitor uncovering questline.
  • Added lightningstrike boss zombie quest for Ensign Cliff.
  • Added groundpounder boss zombie quest for Peter.
  • Added flamethrower boss zombie quest for Norbert.
  • Added config options to include boss zombies in spawns.
  • Added ability to track a quest in the HUD.
  • Added Industrial Gas Can. [ID 1440]
  • Added NPC/dialogue/quest/vendor documentation to workshop documentation.
  • Added deferred decal support and converted many decal-like objects to use it.
Improvements:
  • Improved aggressive actions to mark entire group.

 

Tweaks:

  • Tweaked player buttons to link to Steam profile.
  • Tweaked armory to sell rangefinder instead of detonator.

Fixes:

  • Fixed a variety of bugs with the bayonet.
  • Fixed to allow scaling NPCs.
  • Fixed using mannequin while using item.
  • Fixed nightvision glow after toggling cosmetics.
  • Fixed missing ceiling collision in one of Mooki's houses.
Deferred Decals:


It was a bit of a nightmare to get everything working with them, but as far as I can tell the only issue now is a slight lighting difference with Use_Skybox_Ambience. Now that we have SMAA I think keeping forward rendering around alongside deferred isn't worth it considering the benefits of deferred, for example these decals or screen-space reflections (which I'll be swapping out for the planar reflections soon since I want to support arbitrary water placement).

Decals are great because there's no gap between the old flat geometry and the surface, and they can "wrap" around curved faces. For modders to allow decals to show on your models you will need to set the least significant bit in the stencil buffer to 1, or use the StandardDecalable shader found in Unturned/Bundles/Sources/Examples. I decided on making the decalable feature opt-in rather than opt-out because objects that shouldn't get decals receiving them look far stranger than not.

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Update 3.17.1.0 | Zveřejněno: 07/10/2016 19:57Napsal: DarkAng3l
Update Notes:

Additions:
  • Added Lieutenant Oswald in charge of scouting the area.
  • Added Doc Ernie blueprint unlocks/dialogue.
  • Added Mechanic's engine repair quest.
  • Added Medic's research recovery quest.
  • Added Ensign Franklin to buy replacement uniforms from.
  • Added Nautical Nuisance quest for Rusty.
  • Added assorted filler NPCs with dialogue.
  • Added Quadbarrel. [ID 1436]
  • Added Bayonet. [ID 1438]
Improvements:
  • Improved missing a shot/swing that travelled within 4 meters of a player to mark you as an aggressor if not under attack.
  • Improved using lockpick/detonator/grenade to mark you as an aggressor if not under attack.
  • Improved vendor menu to show how many of a buyable item you already have.
Tweaks:
  • Tweaked to show warning message when building in safezone.
  • Tweaked quest menu to better expand vertically and added return button.
  • Tweaked gunshot audio rolloff to make more sense.
  • Tweaked quest interactables to play effect when used.
  • Tweaked scaled buildables in editor to reset when deselected to avoid confusion.

 

Fixes:

  • Fixed using carjack/lockpick in safezone.
  • Fixed to allow suicide in non-arena safezones.
  • Fixed cleaning up last chat icon.
  • Fixed vendor item description applying rich text in wrong order.
  • Fixed fertilizer applying before animation.
  • Fixed using ladders to cancel animations.
  • Fixed Russia map pizza/doughnut stores using wrong spawn tables.
  • Fixed nearby item obstruction to ignore triggers.
NPCs:


In the next NPC update I'll be working on a quest tracking feature so you can view quest goals outside of the info screen, the traitor uncovering/rescue questline, looking into "bossbattle" zombies e.g. go to a specific area to defeat electric megazombie and putting up documentation on all the NPC features.

For mod creators I forgot to mention in the last post: You can press the End key in the appearance menu to copy your character details to the clipboard for creating NPCs, and the same in-game to view all active flags and values. There's also a "Flag" command to set a key/value for testing.

Bit of a heads up: for the first time in I can't even remember how long there won't be any sort of update next week - I'll be away at the "Steam Dev Days" conference!

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Update 3.17.0.0 | Zveřejněno: 01/10/2016 11:08Napsal: DarkAng3l
NPCs:

This week I improved and expanded a lot of the NPC features, added the ability to have objects tied to quests e.g. fixing the map's radio towers, added the Liberator/new objects to Russia and got started filling it with characters/quests. If you do visit the Liberator there are several interesting quests, but be warned it feels very empty without all the dialogue complete/missing characters.

Going forward I'll be adding the rest of the core quests/dialogue, of which I have some ideas I'm pretty excited about like uncovering a traitor and solving a murder mystery. Then the side characters will come in to fill things out (for example the guards will instruct to visit the Captain when you come aboard, address you by your rank and keep a close eye on low rep players). I also want to give the Scientist character some unique rewards to research as you help out to reward trying different quests, so you'll come to him after doing a few quests and get a blueprint for maybe a bayonet or 4 barrel shotgun.

If you want to get started with NPCs in your own map you can check through the official content for examples, although there are 3 currently unused condition types: Skillset, Kills_Zombie and Kills_Horde and 1 unused reward type: Item_Random (takes a spawn table ID). All of the character, dialogue, vendor and quest files are in the Unturned/Bundles/NPCs folder, and don't require Unity to modify or create new ones.

Update Notes:

Additions:
  • Added Liberator aircraft carrier with a few NPCs to Russia.
  • Added NPCs, dialogue and vendor systems.
  • Added quests system and menu next to in-game playerlist.
  • Added reputation system and paragon/villain achievements.

 

Improvements:

  • Improved explosives to store/display killer.
  • Improved in-game playerlist to show links between groups.

Tweaks:

  • Tweaked military wall texture to more closely match old one.
  • Tweaked Washington military base entrances.

Fixes:

  • Fixed unable to select buildables in editor in some cases.
  • Fixed problems with server loading vehicles inside bases.
  • Fixed halos on carepackage/dropship.
  • Fixed Russia boulder mining XP.
  • Fixed hitmarkers on dead resources.
  • Fixed forest ural lod_1 material.
  • Fixed sometimes able to overlap structures.
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Autor: DarkAng3l Entertainment